Showing posts with label Interactive fiction. Show all posts
Showing posts with label Interactive fiction. Show all posts

Saturday 22 February 2020

English Week in 37 Comprehensive School, Smolensk

Here's another great outlet for creativity and ideas which enormous fun will sharpen your wits and help you brush up your English.
  At our English lesson, we rolled the Rory's Story Cubes and told cooperative tales! Each story was random and there was never a wrong way to go about telling it! The students started with what we call Stasis, then we continued the ball (the cubes!) rolling with Catalyst Event. Next came Climax, and the last - Stasis Returns. 
  On each face of the cube is a unique image that represents anything from an apple to a zapping lighting bolt. The images are surprisingly detailed, too, making it easy to distinguish what the image is attempting to represent. Although, what the image really represents is up to the individual to determine. For instance, a symbol of Camel could mean Asia, Summer, or Perseverance. In addition, there are lots of expansion packs. The Actions set is probably more useful for learners (each cube illustrates a common verb). However, the Voyages set can be used much the same way as the basic set. The cubes are heavy without being bothersome and easy for little hands and my bigger hands too. 
  My adult logical mind is often left perplexed and wondering when exactly we story and that’s where it stops; the majority of the responsibility to provide the fun and game rules is placed on the students  playing the game. Play the game with individuals who choose not to be creative or get into the spirit of the game, and your experience will most likely be less than satisfactory. You have been warned, Poor Yorick!














Here's a transcript of one of the stories I liked.

Stasis Roll (#1): [Abacus]. Once upon a time, an abacus sat on a teachers’s shelf, gathering dust. 

Setup Roll (#2): [Tree].   It stared out the window at a large, willow tree in the front yard.

Catalyst Roll (#3): [Fire]    Suddenly the tree erupted into flames! The abacus jumped with fright!

1st Turning Point Roll (#4): [Sad Face] The abacus felt terrible that such a beautiful tree would be destroyed.

Complication Roll (#5): [Cane]  I... just... maybe won’t use this one. It's not really a cane to me but rather a magic alethiometer hand (or golden compass hand). OK, I think I’ve got this. The aged teacher ambled into his study and noticed that his old abacus was not displaying the code to unlock his phone anymore. He looked around to see if anything else was amiss, and noticed the burning tree. As quickly as he could, he shuffled off to find his phone.

Build-towards-Crisis Roll (#6): [The die ended up noticeably tilted] lol! We did a couple of imaginary air-push ups and tapped gently the dice tray (human solution) but it didn't work. It is called negative dice tilt. Neutral or positive tilt (you can guess what that means!) is better. Bigger LOL!

Climax Re-roll (#6): [Scarab] ... er... In all of its long, lonely years on the shelf, the abacus had made friends with the mice and the bugs. So, the teacher called to a little bug and clicked out a message to help all the poor aphids and ladybugs and cicadas in that tree. Soon enough, an armada of beetles were swarming in with teeny, tiny buckets of water and slowly, slowly, the flames diminished.

2nd Turning Point Roll (#7):  [Fish] What a... #!/usr/bin/local/bash! Finally, the last bug, a giant one with a giant bucket of water came under from this fish shell shebang, and he dumped that water to extinguish the tree. The tree looked like it might be OK, but up in the blackened boughs was a large, wriggling, golden fish. The English teacher dislodged the fish with his cane and carried it inside, where he filled a sink. Once the fish was in, it said “Oh, thank you, kind sir! I shall grant you three wishes.”

Move-to-Resolution Roll (#8): [Apple] The teacher replied, “Boy, I wish that I had an apple for every time I’ve heard that fish story.” Just as soon as you please, three apples appeared. “Huh,” murmured the comprehensive teacher, “I could have sworn that I’d heard it more often than that.”

Outcome Roll (#9): [Clock]  “OK, OK,” said the teacher. He apparently had second thoughts,  “I won’t waste my other wishes. I wish to turn back the clock to be a school boy  again.” Before he could blink, time reversed! Years rolled back in seconds. When he looked around, the school boy saw no laptop, no cell phone. Shrugging his shoulders, he took his abacus off the shelf and they lived happily ever after until the invention of the calculator. 
Do you like this kind of interactive fiction? 
Skills:
o Active Listening & Communication
o Logical & Critical Decision Making
o Imagination
Learning Curve:
o Child – Easy
o Adult – Easy
Theme & Narrative:
o Whatever you create!
Discoveries:
o Bits of Serendipity



Tuesday 11 February 2020

An Amazing Site and a Terrible Introduction to the Outer World!



I.
When I first opened the Hetty Feather book, written by Jacqueline Wilson, and saw that it was full of words like Matron-Stingking-Bottomly, my immediate reaction was a refusal to be impressed; on the contrary, I felt like being inside the whale, like Jonah in the Old Testament of the Bible. Hearing teens in the book swear or use profane language toward other characters can be horrifying.

Perhaps one might say that the author explains here that if we have children who are consistently docile and trying to please us, we might have children who are not accomplishing some of the necessary developmental work of adolescence: finding their own identity. Anyway, CBBC loved it! They loved this gang-show feel so much that they began to wonder if Hetty Feather could work for them in the longer term. Who knows? After all, Hannah Brown played Hetty brilliantly. But.. the old unshakeable comfort of childhood had gone... with the author of this bestseller. The great continent once affiliated with fond memories of childhood had sunk like Atlantis. It is sea and islands now! 

II.
"I certainly hate my sister Lulu Angel Wink. She is only two years older than me. But she's dinky-looking and she talks in a special lispy baby voice. It really sucks so that everyone treats her like crazy. She's sneaky too. I don't want to be mean but she tried coming to school in my bedroom slippers one day." (Jacqueline Wilson)

Click the link below and you find initial sign up form (if you want to). Create your own customisable bedroom and post in Storyland, maintaining false beliefs and illusions. Click on the different stalls to enter exciting competitions, view the magazine website or play games. You can also click on the icons on the conveyor belt to download fun activity sheets and vote for your favourite character to be prefect of the month.

To crown this all, keep an eye on the sweet shop, there’s exclusive content. You can also find Jaqueline Wilson's friends there. Their names are Zippy Bluebell Writer, Stormy Stinking Bottomly, Rosa Trapped Wind, Lady Cynthia Telescope, Riley Fashion Meadowlark Jr, Delilah Balloon Meadowlark Snr, Lady Cherry Robot, Tracy Angel Snowflake, India Apple Pants, Opal Kaleidoscope Bluebell, Jacky Balloon Sequin, Riley Dinosaur Lemon, Carrie Breezy Smarties, Ditzy Breezy Fairy, Sadie Sparkling Sky, Jessie Orange Tulips, Crimson Sparkle Giggle, Jacky Bluebell Dreamer, Rosaline Orange Feather, Beauty Echo Hat, Molly Rabbit Lipstick, Dolphin Cynthia Smarties, Electric Silly Jewel, Ivy Dinah Tickles, Stormy Dinah Sparrow, Richeldis Breezy Cuddlepie, Sam Bluebell Parachute, Wendy Strawberry Eyes, Sam Harmony Sweeties, Archie Cynthia Swift. 

Have you ever wished you had that 'perfect' nickname that would fit your personality?


Saturday 6 August 2016

Teaching English With Interactive Fiction

Computer-based interactive fiction offers teachers and students fresh and exciting ways to improve their thinking and reading. I hope that http://ifdb.tads.org/ will encourage teachers and kids to use this remarkable but largely ignored resource. New works of interactive fiction appear almost weekly, and many are suitable for use with students aged eleven through eighteen.
     
        I suggest you start with "The Sleeping Princess". 
     It is a very interesting game with unfailing good humour. This is actually the first IF game I wanted to complete. Though puzzles are simple they, in fact, motivate players to play. Your input commands are clear and sensible and without arrogance, and you have a great enthusiasm for everything you do.
     Also of note, this game adds to the joy of life and optimism. Some games may indeed be more pleasant to play, just as some seem more exciting and others nastier.
     All this game lacks is a romantic description for the last episode like kissing the beauty on the head. Will you be able to kiss the Sleeping Beauty?
 
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